![]() Accidental Discovery: For every glitch that came about due to trial and error, there are just as many that was stumbled upon at complete random.For example, Portal has "LSD%" (play with all the wall textures replaced by a trippy rainbow effect) and "Death%" (die as quickly as possible), among others. Abstract Scale: Speedrunners sometimes create joke or niche categories which use the percentage-based format, but which describe a property that isn't quantifiable.Regular speedruns can also exploit AI patterns to do things quickly, or learn from tactics discovered in the TAS version. Breaker: Tool-Assisted speedruns practically exploit all A.I.s on a frame-perfect basis, whether by taking advantage of known flaws in the AI coding or by exploiting luck manipulation. If the reward is meant to be a Bragging Rights Reward, see Challenge Run. For games where speedrunning is not only encouraged but also rewarded, see Speedrun Reward. If a game requires you to complete an objective within a specified time limit, it's Timed Mission. ![]() įor games with a Speedrun-based gamemode (usually called "Time Attack" or "Time Trial") see Time Trial. For rundowns of the history of some popular speedgames, see Summoning Salt's playlist. For speedruns and speedrun races performed live for your viewing pleasure, head over to SpeedRunsLive. For tool-assisted, technically perfect runs, see TASVideos. Popular speedrun archive sites include Speed Demos Archive and. Sometimes, with extremely good execution or when combined with other techniques and discoveries, a strategy previously thought to be TAS-only can become human-viable. A strategy that can only be performed by a TAS is called a "TAS-only" strat. However, they are also extremely useful to human runners as research tools they can be used to algorithmically find potential time-saving strategies, and can be a way to benchmark a speedrun to provide a theoretical best time. TASes can be created for entertainment purposes, to show what a game would look like when played at perfect precision. (And sometimes physically impossible, such as pressing two opposite directions at once). These speedruns are able to exploit the inhuman precision and execution speed of a computer to achieve feats that would be absolutely infeasible for a human player to perform. Unlike human speedruns, TASes are created in advance using scripted inputs, and executed by a computer program. In addition to human-performed speedrunning, there is a second type: the Tool-Assisted Speedrun, or TAS for short. Many speedrunning communities also have a number of joke or meme categories which are often completely pointless or absurd, often requiring skills that have little to no application outside of that category.
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